/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.clientpackets;

import java.sql.Connection;
import java.sql.PreparedStatement;
import java.util.logging.Logger;

import net.sf.l2j.L2DatabaseFactory;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.FriendList;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;

/**
 *  sample
 *  5F
 *  01 00 00 00
 *
 *  format  cdd
 *
 *
 * @version $Revision: 1.7.4.2 $ $Date: 2005/03/27 15:29:30 $
 */
public final class RequestAnswerFriendInvite extends L2GameClientPacket
{
private static final String _C__5F_REQUESTANSWERFRIENDINVITE = "[C] 5F RequestAnswerFriendInvite";
private static Logger _log = Logger.getLogger(RequestAnswerFriendInvite.class.getName());

private int _response;

@Override
protected void readImpl()
{
	_response = readD();
}

@Override
protected void runImpl()
{
	L2PcInstance player = getClient().getActiveChar();
	if(player != null)
	{
		L2PcInstance requestor = player.getActiveRequester();
		if (requestor == null)
			return;
		
		if (_response == 1)
		{
			Connection con = null;
			try
			{
				con = L2DatabaseFactory.getInstance().getConnection();
				PreparedStatement statement = con.prepareStatement("INSERT INTO character_friends (charId, friendId, friend_name) VALUES (?, ?, ?), (?, ?, ?)");
				statement.setInt(1, requestor.getObjectId());
				statement.setInt(2, player.getObjectId());
				statement.setString(3, player.getName());
				statement.setInt(4, player.getObjectId());
				statement.setInt(5, requestor.getObjectId());
				statement.setString(6, requestor.getName());
				statement.execute();
				statement.close();
				SystemMessage msg = new SystemMessage(SystemMessageId.YOU_HAVE_SUCCEEDED_INVITING_FRIEND);
				requestor.sendPacket(msg);
				
				//Player added to your friendlist
				msg = new SystemMessage(SystemMessageId.S1_ADDED_TO_FRIENDS);
				msg.addString(player.getName());
				requestor.sendPacket(msg);
				
				//has joined as friend.
				msg = new SystemMessage(SystemMessageId.S1_JOINED_AS_FRIEND);
				msg.addString(requestor.getName());
				player.sendPacket(msg);
				msg = null;
				
				//Send notificacions for both player in order to show them online
				player.sendPacket(new FriendList(player));
				requestor.sendPacket(new FriendList(requestor));
			}
			catch (Exception e)
			{
				_log.warning("could not add friend objectid: "+ e);
			}
			finally
			{
				try { con.close(); } catch (Exception e) {}
			}
		} else
		{
			SystemMessage msg = new SystemMessage(SystemMessageId.FAILED_TO_INVITE_A_FRIEND);
			requestor.sendPacket(msg);
			msg = null;
		}
		
		player.setActiveRequester(null);
	}
}

/* (non-Javadoc)
 * @see net.sf.l2j.gameserver.clientpackets.ClientBasePacket#getType()
 */
@Override
public String getType()
{
	return _C__5F_REQUESTANSWERFRIENDINVITE;
}
}
